Cities: Skylines - Snowfall DLC

I worked on various aspects of the game Cities: Skylines published by Paradox Interactive.

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Cities: Skylines - After Dark DLC

I worked on various aspects of the game Cities: Skylines published by Paradox Interactive.

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Cities: Skylines

I worked on various aspects of the game Cities: Skylines published by Paradox Interactive.

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Cities in Motion 2

I worked on various aspects of the game Cities in Motion 2 published by Paradox Interactive.

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Cities in Motion

I worked on some of the level scripts for Cities in Motion published by Paradox Interactive and did the Mac OS X port of the game.

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Rochard

I worked at Recoil Games on a PSN game called Rochard published by Sony Online Entertainment. It's a 2.5D sidescroller action/adventure game. I have been doing gameplay and graphics programming on this project.

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Earth No More

While working on Earth No More (2007-2009), we entirely re-wrote the rendering side of Epic's Unreal Engine 3. We implemented a L-Buffer renderer (Light Indexed Deferred Rendering inspired approach) and a full-blown G-Buffer renderer (Deferred Rendering) when working on PS3. I mostly focused on shadows (static and dynamic shadows) and post processing but also worked on a lot of various features, large-scale fire spreading, dual-quaternion skinning, plants growth, for example. Unfortunately, the game was cancelled.

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Zen Bound 2

Page on Steam
I worked on the shaders and rendering for Zen Bound 2.

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INFORMATION

Damien "damsku" Morello
Gameplay and Graphics Programmer
Mobile: +358-(0)50-3387119
E-mail: tilapikseli(at)gmail.com
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